Introduction

INTRODUCTORY OFFER:

The first  6 months, ie the first 13 turns, are free.  The next 6 months are half price.  A perfect opportunity to try it out.

Overview

TribeNet is a turn-based play-by-email (PBEM) game for all people of all ages. It is an open-ended game of growth and management, with components that allow you to build, trade, farm, sail the seas, explore and wage war. As the Chief of your people you will conduct diplomacy, negotiate over resources, make treaties, form military and political alliances, initiate trade, and create doctrine.

Initially, your Tribe is nomadic. You know little about your environment and have a handful of skills. Each turn you advance your skills and gather resources to help your people survive and for military and economic development. As you explore more of the game, you will find that there is much more available to you than you realised at first. You determine the developmental direction of your people through your choice of skills, and the direction you take is limited only by your imagination.

The Tribe can be split into various units once it has the relative skills to do so. These sub-Tribes and Elements are called The Clan.

Although the game mechanics operate on the micro-management level, you, as the Clan chief, need to think strategically at the macro level to form alliances and to negotiate economic and military truces.

TribeNet is not about winning or losing. There is no end point. All tribes suffer terrible defeats and disappointments as well as having exhilarating moments of success and achievement. TribeNet is truly a game about the journey rather than the destination.