The next few turns

By now you should have the basics. The next step is to make decisions that will help you get to where you want to be.

There is no sure road to success. There are only broad generalizations about how you can advance. A few things, though are essential:

Skills: You need to familiarize yourself with all the skills available to you in the Beginners Rules. Don’t try to incorporate the advanced rules just yet. Stick to what is simple, otherwise you’ll become overwhelmed by choice.

Communicate. Talk to people. It’s an email game and those who are playing are all prepared to respond to emails. I can’t emphasize enough how important it is to seek help, to find an ally, request a mentor from the GM, ask questions, talk, talk, talk.

Request a Free Element from the GM. In your next turn sheet you simply order a new Element and transfer things to them.

New Element: 0123 to 0123e1:x Warriors, x Actives, x Horses, x Provs, x other

You order this Before Movement. This means that these guys will take part in Activities with the Tribe. They will only leave the Tribe at the Movement phase.

You need to give them movement orders. And, presumably, they’ll send scouts out.

It is important to remember that the scouts of an Element count towards the 8 scout group allocation of the parent Tribe.

Scout. Always send out maximum scouts to explore new terrain or to check out interesting features.
Consider splitting your tribe so that you can have more skill attempts – each tribe makes to 2 skill attempts – and you can map the world more efficiently – two tribes means you have 16 scouts at you disposal.
Let’s look more closely at splitting the tribe next time.